Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.Increased the speed of Corvas projectiles to fix them dying before reaching their intended falloff ranges.Charged Shot Critical Damage increased from 2.6 to 3x.Minimum Fall Off Damage increased from 175 to 440.Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.Fixed the Corvas’ reload sound FX spamming.
The Ceramica Collection seems to be fashioned after the Corvas the Pandero Ceramica Skin in particular bearing a striking resemblance.Firing at objects at various ranges yielded no difference in the shot spread pattern and damage regardless of whether one charged the weapon or not. Prior to Hotfix 15.3.3 (), the charged mode was not working.A corvus was also a Roman naval warfare device that was used to latch onto and board enemy vessels. Corvas is derived from corvus, the Latin term for crow, a bird commonly viewed as a harbinger of death and destruction on battlefields in many northern European cultures.In atmosphere, the fully-charged stagger further feeds the disparity. Charging this weapon is not advised, as after modding for fire rate, the added charge time reduces total dps more than the higher base damage compensates for it.As a shotgun-like weapon, the Corvas is best used when engaging enemies at close range, where its scattershot spread can be used to deal massive damage against enemy units.In Atmospheric mode, it functions like a shotgun, and fires hit-scan pellets. In Archwing mode, Corvas fires a wide energy projectile, similar to the Arca Plasmor.All parts, except for the blueprint, are tradeable. Its parts can be purchased from various Syndicates. The Corvas's blueprint can be purchased from the Market. Greater max damage reduction at ending falloff distance (100.00% vs.Lower average damage per tap (1584 vs.Lower base critical chance (40.00% vs.Lower base damage per projectile (880 vs.Corvas (Charged Shot), compared to Corvas Prime (Charged Shot):.Short maximum effective range even with charged shot.Fully charged shots cause a heavy recoiling effect that breaks zoom and knockback.Has linear damage falloff from 100% to 50% from 60m to 120m target distance (distances are affected Projectile Speed).Has linear damage falloff from 100% to ?% from 100m to 200m target distance (distances are affected by Projectile Speed).Second highest crit multiplier behind Velocitus (Atmosphere).Second highest average number of procs per shot behind Cortege (Atmosphere).Highest average number of crits per shot.Third highest reload speed behind Dual Decurion (Atmosphere) and Prisma Dual Decurions (Atmosphere).Third highest crit chance behind Corvas Prime (Atmosphere).Pellet spread can hit multiple targets per shot. Second highest critical chance and critical multiplier of all arch-guns, behind Velocitus.This weapon deals primarily Heat damage.It can be rapidly fired to saturate an area with pellets or charged to release a more powerful scattershot. The Corvas flak cannon is a heavy Arch-gun with shotgun properties.